Games conference uk 2012




















His ongoing PhD work explores values like empathy, identity and reflection in order to create games that have personal and social impact.

Her research focuses on examining the mutants of Mass Effect, as well as the wider themes of biological manipulation and exploitation in science fiction. Farnsworth is a co-founder of MultiPlay. Dr Ayisi is an early-stage academic researcher and a member of the faculty of the Communication Studies Department of the University of Ghana.

Prior to joining the University of Ghana, she taught in several higher education institutions both in the United Kingdom and in Ghana.

Her research interests are in the fields of gender and new media, popular culture and digital cultures. Her focus is on issues around identity and participatory cultures and online activism. As an experienced game developer, Eyram believes that Africa can make a salient contribution to the world of game development and preserve culture through this.

He has pioneered developing the gaming industry in Africa with Leti Arts. Eyram believes preserving cultural diversity through gaming and entertainment is very important and aims to prove this by creating world-class games and comics using African talent. Eyram is an experienced game developer who designs and implements games in most programming languages based on the platform.

He's won several awards for his work in the African video game development space, is a frequent speaker at game conferences globally and is an author of the book Uncompromising Passion documenting his Journey as an African video game developer.

Players move both the cloud and the revolving ground beneath it via simple swipes, and need to catch smaller clouds in order to top up water supplies. Little Lumo can also use lightning bolts to zap enemies, although the whole thing is depicted as a sweet war between lovely sticker-style icons and objects.

It's due out later this year on iOS. You can follow the development on the blog or on the Twitter feed at KumoLumo. If you ever loved Lemmings, you've got to try Gets To The Exit, a really cleverly crafted puzzle platformer where your aim is safely convey tribesmen from one side of the screen to the other.

This is achieved by swiping the many platforms on each environment, while avoiding traps and boss characters. The visuals are bright and crisp, and the design is open enough to allow different approaches to the puzzles — a key element. This wins a lot of points for its great name and its resemblance to one of my favourite Dreamcast titles, Chu Chu Rocket. It's a maze-based multiplayer romp in which participants chase each other around trying to eat the correctly coloured opponent.

At points in the round, the colours change, turning hunters into hunted and vice versa. As with Chu Chu, it's frantic stuff, the balance continually shifting, the pace continually accelerating.

In an Indie Games marketplace dominated by Minecraft-alikes, Chompy Chomp Chomp really stands out — and for 80 Microsoft points it's an absolute steal. That's the enticing concept behind Routine, a first-person sci-fi horror adventure set on an abandoned moon base.

Entry from 18 years and above. More details soon. Deadline for submissions 9th of December. We will be hosting a day full of lectures, roundtables, discussions, panels, mingles, and celebrations of games and their creators. The edition was fully online and offered a digital interactive multiplayer experience which drew more than visitors.

You will go there at least once. It has been around since the time of indoor games; only changing its form. Digital gaming has evolved over the years and has become an independent industry with great creative and professional potential.

Check us out every April and October! Next one is the 20th anniversary edition. Noio and Second Maze are now teaming up to host Indie Showcase — the very first indie games festival. Our virtual component will provide a platform for businesses to connect with Canadian companies and discover investment opportunities in Canada.

Our in-person event takes place in Toronto. Play games? Make games? Study games? D is for you. Come to Tobacco Dock and play. The prestige event has something for every gamer, from BYOC playing hall to Retro Gaming stalls and even an exclusive first look at some of the greatest games coming out soon! Indies are not a side show, but the main event.

With the exclusion of service providers and specialized matchmaking suggestions, Copenhagen MatchUp aims to be razor sharp and to the point for its participants. This is a rescheduling of the event. The Winter, Spring and Fall editions of Pitch it! Play by Play aims to provide attendees with a curated smorgasbord of eclectic content, bespoke knowledge and oft unexplored realms of our craft.

Take part of networking and masterclasses, investor workshops, game student recruitment day, B2B parties and game conferences. The Game Developers Conference GDC brings the game development community together to exchange ideas, solve problems, and shape the future of the industry across five days of education, inspiration, and networking.

The largest festival and market for games in Latin America. From July 12 - 15, , the Games for Change Festival will be back in New York City with in-person and virtual experiences packed with opportunities to connect and recharge relationships. The Festival will feature two days of live, in-person curated talks, workshops, and arcades with built-in networking opportunities July The free online event will feature an additional two days of fresh streaming content July



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