A few of the game's five cases take place several years before the present day, so you'll get to see an awkward college-aged Phoenix find out about his deceased mentor Mia Fey's past and catch up with a few old friends. Returning characters are both a strength and a weakness for the game. Certain people like Maya or the adorable Pearl are always so dynamic and likeable that they add to the experience, even if their situations change little from game to game. But with other characters, it feels like the developer just got lazy.
There's a character from the last game that's on trial again for murder and Larry Butz is still a moron that appears in just about every case. That's not to say there aren't any new characters; it's just that with the exception of Prosecutor Godot and young Ms.
Hawthorne, many of them aren't very well developed or are downright annoying. Like the first two Phoenix Wright games, the writing in Trials and Tribulations is top-notch. The dialogue is well written and natural with humorous pop culture references sprinkled in by writers who have a knack for keeping things from getting too serious. Even though Phoenix Wright is a defense lawyer, you'll spend much of your time out in the field talking to witnesses, examining crime scenes for clues, and then presenting those clues to witnesses to learn more about the case.
But not everyone wants to cooperate. Some people have deep, dark secrets that they don't want to share. These secrets are protected by psyche-locks, which can only be broken when you've accumulated enough evidence. They were an interesting way of mixing up the gameplay in the last game, but they don't feel as fresh the second time around. Courtroom proceedings are unchanged as well.
Witnesses will testify, and the defense must find contradictions in their testimonies. This can be done by pressing for more information during cross-examination. When a contradiction is found, you can yell "objection! You'll want to be sure that you have some evidence when you object or the judge will penalize you for your mistake.
If you make too many mistakes, you'll be doing a large part of the case over, but you can avoid this by saving often and reloading your save file when you mess up. The ability to save then restart at any time is both a blessing and a curse. On one hand, it renders the penalty system completely pointless, but on the other hand, it makes the game less frustrating because once again there are times where you just don't know what evidence to present.
Thus, the only way to figure it out is through trial and error. It's the developer's unwillingness to change this established formula that holds the third game back a bit. If the player presents incorrect evidence or profiles, the bar will decrease; if it reaches zero, the player loses and their client is declared guilty.
The bar will also decrease if the player makes mistakes while trying to break psyche-locks; however, the player can not lose while trying to break psyche-locks.
Episode 1: Turnabout Memories - Mia Fey's second case as a defense attorney, in which she defends Phoenix, a University student at that time, for the death of another student.
The prosecutor for this case is Winston Payne. It is also in this case where Phoenix meets Godot, who is the prosecutor, for the first time. Episode 3: Recipe for Turnabout - Phoenix defends Maggey Byrde once more, this time for the murder of a client at the restaurant where she works.
Prosecutor for the case is Godot, but Payne was the prosecutor for the trial that occured on the month before. Episode 4: Turnabout Beginnings - Phoenix looks up a file that follows Mia Fey's first case, in which she faces Miles Edgeworth in his first case as prosecutor. It is chronologically the earliest playable case in the series.
Terry Fawles spends five years in prison for the murder of a woman who faked her own death. Mia Fey defends Terry Fawles for being accused of Valerie Hawthorne's death after escaping from prison. Diego Armando is also present her as Mia Fey's partner in court.
Episode 5: Bridge to the Turnabout - Miles Edgeworth and Phoenix defend the mysterious nun, Iris, for the death of the enigmatic Elise Deauxnim, a children's picture book author. Prosecutor for the case is Franziska von Karma on the first day, then Godot on the second. Six years before the events of the game, Phoenix Wright , then a young university student, is charged with the murder of his classmate Doug Swallow.
Mia Fey , acting as his lawyer, exposes one of the prosecution's witnesses, Phoenix's girlfriend Dahlia Hawthorne, as the real murderer, revealing that she used Phoenix to hide evidence tying her to the poisoning case of Mia's former partner Diego Armando and then planned to kill him as well.
For her efforts, Dahlia is arrested, convicted, and sentenced to death. Out of gratitude, Phoenix tells Mia that her defense of him inspired him to switch majors and to study to become an attorney, wanting to seek out an old friend of his.
Several years later, in the present, Phoenix, representing alleged thief Ron DeLite in court, faces off against rookie prosecutor, Godot. Though Phoenix is able to get Ron acquitted, he is subsequently arrested for the murder of his former boss Kane Bullard, based on evidence Phoenix presented in his defense.
At the very last second, he manages to identify Luke Atmey, a corrupt private investigator standing trial for theft, as the true culprit, having realized that Atmey framed Ron so he could use double jeopardy to escape punishment.
A few months later, Phoenix's reputation takes a hit when it is said that he failed to properly defend a former client, Maggey Byrde, against accusations that she poisoned a talented programmer, Glen Elg. Convinced that someone impersonated him, Phoenix secures a retrial and conducts his own investigation. He discovers that Elg was developing a computer virus on behalf of loan shark Furio Tigre, and that Tigre, needing money to repay a large debt, killed him to steal it, then arranged for Maggey to take the fall.
With no conclusive evidence, Phoenix manages to get Tigre arrested by making him say something only the real killer would know. The fourth case takes place during the beginning of the fifth, with an injured Phoenix reviewing Mia's first case five years earlier, in which she and Armando worked to defend death row inmate Terry Fawles, who was under suspicion of murdering policewoman Valerie Hawthorne during an escape attempt. Mia's persistence pays off when she learns the truth: Years earlier, Terry, Valerie, and her younger sister Dahlia staged a kidnapping to steal a large jewel from her family.
Dahlia then faked her death, leaving Terry to be convicted of murder based on Valerie's testimony. Terry had escaped in the hopes of learning the truth, but unbeknownst to him, Dahlia had already killed Valerie and planted the body in his car.
Before judgement can be passed, Terry commits suicide by swallowing poison, forcing a mistrial and freeing Dahlia. After learning that Armando had been investigating her further, Dahlia also poisoned him and gave the bottle to Phoenix, ensuring that they would both cross paths with Mia. In the fifth and final case, Phoenix is visiting a mountain retreat with his assistants Maya and Pearl when a fellow guest, Elise Deauxnim, is murdered.
While looking for Maya, he falls into a river and becomes ill, forcing Miles Edgeworth and Franziska to temporarily fill in as attorney and prosecutor respectivly to keep his client, a nun named Iris, from being found guilty.
Godot is revealed as the one responsible for killing Misty to protect Maya, leading to the discovery of his true identity: Diego Armando. Having spent many years blaming Phoenix for Mia's death, he sought for revenge, but concedes that Phoenix has done more to continue her legacy than him.
Iris also reveals that she posed as Dahlia while Phoenix was attending college to protect him, ended up falling in love with him. Reuniting with his friends, Phoenix celebrates finally being free of his past. After development of the original Phoenix Wright: Ace Attorney was finished, Takumi's boss, Shinji Mikami, told him that they should make an Ace Attorney trilogy, with a grand finale in the third game's last case.
As Takumi wanted the three first Ace Attorney games to be parts of a larger work, he avoided making a lot of changes: art for main characters such as Phoenix, Maya and Edgeworth was reused from the first game, to avoid having the previous games look outdated in comparison to newer games in the series; and no new gameplay mechanics were added for Trials and Tribulations , as Takumi was happy with the gameplay after having added the psyche-lock mechanic for Justice for All.
The development team had troubles fitting the entire game on a single Game Boy Advance cartridge: while they had the same amount of memory available as when they made the first ''Ace Attorney'' game, ''Trials and Tribulations'' was 2.
To accomplish this, they made use of "tricks and workarounds" they had figured out since working on the first game: for instance, they worked to create better structures for storing data efficiently, better compression of the graphical data, and good sounds that only use little data. Takumi found these constraints fun, as it was a chance to improve the team's abilities and a source of inspiration for doing as much as possible within the memory limitations.
They still ended up having to cut or change several features: along with the art of the younger Mia, Phoenix and Edgeworth in the flashback episodes, they had planned to have new art assets for a younger Gumshoe, but had to settle for giving him a new coat.
The character Oldbag from the first game was first cut, then included as a cameo at the end when they realized that they had just enough space for her; Takumi wanted to have her wear a lei as she would have just come back from a Hawaii trip, but was unable to due to memory limitations. Due to miscalculations of the game asset size, they had to make the character Bikini shorter in order to save some memory. Critics appreciated the more connected plot and great humor in the dialogue and overall writing.
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